![]() Odd.Īfter copying or cutting a tile selection, pasting it will set it as the current brush… centered on the mouse cursor. I notice that the tile selection is still visible when on an object layer, and Ctrl-Shift-A will still clear it. There’s no way to flip a tile selection - for example, if I want to make a room go right-to-left instead of left-to-right.Īn object selection offers the deceptive “flip horizontally” and “flip vertically”, but those just flip each selected object in-place, rather than flipping their positions within the selection.Ĭtrl-Shift-A clears a tile selection, but not an object selection. I can cut and paste, but that doesn’t paste empty tiles “offset map” works on the selection, but it’s nearly useless here. It made iterating on maps a lot more cumbersome. I can’t move chunks of the map around! The tile select tool always creates a new selection. I know this is unsolvable in the general case, but I’ve only ever wanted to do it with a tileset whose size is an integral multiple of the map’s tile size. The ability to draw with a selection of several tiles is great! Alas! If I select a block of off-sized tiles from a tileset, Tiled will try to draw them in adjacent map tiles, rather than spacing them out to preserve their appearance as a block. ![]() Right-clicking with the bucket fill doesn’t select tiles. I do this a lot when I think I have the brush selected. Right-clicking with the eraser… just erases. (This is how I work in Aseprite, too I rarely use the actual eraser.)Ĭuriously, this is already how the terrain tool works. I’d like to just be able to pick up and “place” the empty tile with the brush. Switching between the eraser and brush is annoying. The shortcut for rectangular marquee is R, but I think the de facto standard is M.Ĭtrl-Y should probably also work as Redo. I’m using KDE, so it might be coming from there too. Occasionally I roll the mouse wheel, and the canvas instantly jumps to some point high above the map itself.Ĭtrl-= is ambiguous, according to Qt? I get a generic dialog that doesn’t tell me what the ambiguity is, and suggests I use Settings → Configure Shortcuts to resolve it (which of course doesn’t exist). This is a 2D canvas, so it ought to zoom instead. The mouse wheel scrolls the map vertically. Tiled is close, but could stand to draw inspiration from art programs in a couple more places. I basically just want Aseprite, but for tiles instead of pixels. I also know some of these are known issues, in which case, here’s another vote for them.Īpologies for the slightly preposterous length of this list, but I’m guessing this is a nicer format than suddenly getting 200 GitHub emails. I know some of these things are being addressed in the dev preview right now, but I haven’t had a chance to try it out yet. So here those are, in the hopes that Tiled can become better. Thank you for making it!īut, ah, I naturally ran into some frustrations too. ![]() I went all-in on it - the vast bulk of game data is crammed into Tiled one way or another - and it saved me an awful lot of time and effort, sometimes in ways I didn’t expect. I spent the whole year so far basically just making games in LÖVE with Tiled. ![]()
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